Publications

Books

Cantoni L., Botturi L., Succi C. (2007). E-learning. Capire, progettare, comunicare. FrancoAngeli, Milano.

White Papers

De Ascaniis, S., Faré, M., Tardini, S., Cantoni, L. (december 2014). Un simulatore per allenare l’abilità di elicitazione dei requisiti utente nella progettazione di applicazioni multimediali. Dall’idea alla realizzazione e validazione del simulatore comportamentale Skillgym della società LifeLike. (download at this link)

Frick, E., Tardini, S., Cantoni, L. (2013). White Paper on LEGO SERIOUS PLAY. A state of the art of its applications in Europe. (download at this link)

eLab Publications

Botturi L., Cantoni L., Lepori B. e Tardini S. (2009). Developing and managing an effective virtual campus: the eLab experience in the Swiss higher education context. In M. Stansfield and T. Connolly (eds.), Institutional transformation through best practices in virtual campus development: advancing e-learning policies, Information Science Reference, Hershey – New York, 254-268.

Botturi L., Cantoni L., Lepori B. e Tardini S. (2007). Fast Prototyping as a Communication Catalyst for E-Learning Design. In M. Bullen & D. Janes (eds), Making the Transition to E-Learning: Strategies and Issues. Hershey, PA: Idea Group, 266-283.

Botturi L., Succi C., Cantoni L. e Inversini A. (2007). Managing eLearning Quality in the Practice. In N. Buzzetto-More (ed.), Advanced Principles of Effective eLearning, Informing Science Press, Santa Rosa (CA), 161-183.

Botturi L., Cantoni L. e Tardini S. (2006) Introducing a Moodle LMS in higher education: the Tessin (Switzerland) e-Courses experience. Journal of e-Learning and Knowledge Society (Je-LKS), Special Issue: C. Giovannella (ed.),“Emerging learning environments and Open source in e-learning”, 2, 1, March 2006, 123-130.

Inversini A., Botturi L. e Bolchini D. (2006). Evaluating LMS Usability for Enhanced eLearning Experience. Published in the proceedings of ED-MEDIA 2006, 26-30 giugno 2006, Orlando, Florida, USA.

Publications on Projects

Frick, E., Tardini S., Cantoni, L. (2014). Lego Serious Play applications to enhance creativity in participatory design. In Fredricka K. Reisman (ed.). Creativity in Business. Research Papers on Knowledge, Innovation and Enterprise. Volume II, pp. 200-210. Riga (Latvia). July 22-24, 2014. ISBN 9781859242964

Porumb I., Tardini S., Bergamin P., Picco-Schwendener A. (2013). Bringing the technical and didactical perspective together in the design and development of a Moodle App within the FRAME (Framework for the Rational Analysis of Mobile Education) model.

Mazza, R., Bettoni, M., Faré, M., Mazzola, L. (2012). MOCLog – Monitoring Online Courses with log data.

Mazza, R., Sommaruga, L., Baldassarri, A., Mazzola, L. (2011). Moodle text-clouds.

Mazza, R., Mazzola, L., Josic, G., Milani, C. (2011). Moodle Notifications.

De Ascaniis S., Tardini S., Rapetti E. (2011). eLearning in a bank setting: the case of BPS (Suisse). In Proceedings of the international conference red-conference (Rethinking education in the knowledge society), Ascona, Switzerland, pp. 114-135, ISBN 978-88-6101-010-9.

Mazzola, L., Nidola, M., Milani, C. & Mazza, R. (2010). L’aggiornamento del tool di monitoraggio delle attività degli studenti: GISMO 2.0. In Atti del convegno italiano MoodleMoot 2010 – Bari, Italia – ISBN 978-88-8459-162-3.

De Ascaniis S., Tardini S., Cantoni L. (2009). Non-conventional devices in training: using a PSP in a bank setting. In Andras Szucs, Alan W. Tait (eds), Innovation in learning communities. What did you invent for tomorrow? (Proceedings of the EDEN 2009 Annual Conference – Gdansk, Poland, 10-13 June 2009), EDEN – European Distance and E-learning Network.